Arma 3 editor respawn

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Rename the Variable Name to one of the following, depending on who you want to respawn:

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The field labelled Variable Name will be where it is determined who will respawn here. When the marker has been placed, double-click it to open its Attributes. Place the marker where you want your respawn to be, on the map. Expand the Respawn category and select the Infantry Respawn marker. Once you have placed your unit, open the Markers (F6) tab on the right. You may place an OPFOR or Independent unit instead of BLUFOR, however you'd have to change the variable name later on when we place the marker - I will note when you might have to do this. To quickly test the respawning later on, you may want to place a unit with some sort of explosive capability like a launcher or at least two grenades in their gear. If you began with a fresh mission, place a BLUFOR unit anywhere on the terrain. You may use a fresh mission or load a previously made mission to test this with. You want to start by opening the 3D Editor. I say this because this method uses markers and renaming variable names to allow units to respawn. It is an effective method and once you get used to it, it's really no hassle. This is the old, '2D Editor' method of creating infantry respawns.