Guild 2 legacy mod

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At work, he would toil endlessly at a foundry. At home, he would study to improve his skills, sleep, or try to knock up the wife. If you play The Guild 2 like I just played it, you would think it's more like The Sims, because I was mostly moving a craftsman between his home and work. It's sort of refreshing, really, because I've played enough of the standard kind of real time strategy games to last a lifetime, so this is a much needed deviation. However, instead of amassing giant fleets of hostile units that fight, you instead control three members of a family (a 'dynasty') and their businesses and employees. I'm being fairly literal here, if the GUI is the game, then The Guild 2: Renaissance is mostly a real time strategy game. I started as a craftsman, one of four classes, and for me this was a real time strategy game about barely scraping by. But over the past couple days, I put WildStar down a bit in order to pick up The Guild 2: Renaissance, and I have to say that my bar of boring game premises has been set to new heights! Good Lord, and I thought I had played simulations of boredom before! For example, Euro Truck Simulator is a series about simply driving trucks around European countryside, the Farming Simulator series is about utilizing farming equipment to seed and harvest land before delivering the goods, and The Sims series is basically playing house with artificial intelligence.